Overview
Though this isn’t the typical ‘product design’ case study, I believe it’s an example of working in a collaborative and fast-paced environment, embracing new and unfamiliar technologies, while delivering unique and quality work. This was a passion project, done in-tandem on nights and weekends with my full-time role.
Expand on the existing Star Command design language and develop new graphic applications for Buzz's world.
Interfaces
I had the opportunity to create interfaces that Buzz interacts with, like the hand scanner above. After getting feedback and approval from Art leadership, I passed on the designs to motion designers and gave input in how the interactions would play out.
Structures
Star Command had a simple design language, but it needed to be expanded to work on the buildings of their basecamp. I developed a layout for a numbering system that could be applied to each warehouse to act as a wayfinding element. The Zap Fort carried out a monochromatic version of the same language.
Mission Patches
Each flight Buzz embarks on has its own unique ship and mission patch. Though not all patches are visible on his right shoulder during the montage, here are a few that represent the XL07, XL09, and one fave or mine that didn't make the cut for the XL03 flight.